To: ImDeity, Server Admin
ImDeity: More voting sites, Fix /mall inactivity, and Finish the Class System
ImDeity, please put this server onto more voting sites other than Minestatus and mcserverstatus; fix the /mall by evicting inactive shop owners, increasing the frequency of shop auctions to once a month, and implement a tiered shop size system to let vendors have /mall stalls; and finish the third tier of the class system for Craftsmen, Nobility, and Merchant classes.
Why is this important?
Over the past two years, the server has declined in population. Shops in the /mall have gone inactive or in some cases sit empty, towns go inactive and fall far behind in debt (such as a few towns in the 2012-2014 map which fell as much as 100,000 dei in debt), and new players only stick around for a few days before leaving the server - most of them never come back. Long-time players and veterans of the server have widely noticed this downfall - mostly because the focus nowadays is on minigames servers, some of which have opened servers with the Towny plugin, which has more features than Kingdoms 2 minus the /t warp's, and that is what the little kids (most of the new players to Minecraft) mostly like to go to, when compared to the beta days where it was mostly building cities and towns. I, and some of the active players on the server, have proposed some initiatives in an attempt to bring players back and revitalize the server: expanding the amount of vote sites we actively vote on, fixing the inactivity and constant out-of-stock issues in /mall by evicting inactive shop owners and putting their shops on the auction block, increasing the shop auction frequency to once a month and automating the process, and a three-tier shop size system to allow merchants with Vendor rank to have a mall shop, and to complete the third tier of the class system, with almost all currently unplaceable blocks allowed in the craftsmen third tier with free placing of the 1st and 2nd tier rank blocks, nobility salary tripled and possibly moderator range logblock in the third tier of nobility class, and the biggest mall shops in a three-tier mall shop size system and the most auctions at once for the third tier of the merchant class.
The first step in improving the server is to expose the server to more voting sites other than the current two: Minestatus and Mcserverstatus. Most of the other servers that I've seen that are popular are on multiple voting sites, with some servers being on as much as 10 voting sites! Some of these servers also have perks such as "crates" where you get rewards from "opening" them in a certain place, usage of WorldEdit in creative for a certain amount of time, and more for voting on all of their voting sites in one single day. These servers are popular and have more than 100 people on them on any single day. By putting ImDeity Kingdoms on more voting sites, and implementing a system for rewards for voting on ALL of the sites in one single day, it would be the first step in the revitalizing of the server.
The second step to the server's improvement would be to overhaul the mall shop system by implementing a three-tier approach to shop sizes and an automated script to kickstart shop auctions once a month and evict inactive shop owners (preferrably 30 days inactive shop owners). The automated script would, on a per day basis, check the time the shop owners were last online, and if it exceeds 30 days, they would lose their shop, and the contents of the shop would be Worldedited out. Existing shop owners who do not want to run a shop anymore can also type in a command to put their shop up for auction. These empty shops would then be auctioned on the shop auctions page on the portal, which would occur once a month, to newer and active players to give them a chance to participate in the economy and supplying the nobility and craftsmen with key materials such as stone, wood, flora, and tools to help them build their towns and creations on the main world. To improve accessibility to shops for Vendors, and to give merchants on the future highest tier (the Tycoon rank of the Merchant class) a considerably bigger shop than the current mall shops, a three-tier shop size system would be proposed. The first tier (renovations to /mall purple and /mall blue) would be for those merchants with the Vendor Rank and would be 5x5x3 in size, totalling 75 cubic meters of shop space. There would be 20 of these stalls in each of the two mall areas assigned for first tier shops. The 2nd tier would comprise of 12 5x5x6 shops - these shops will hold merchants of the Financier rank. /mall green and /mall red would be assigned the 2nd tier shops, and the only modification needed to the shops there would be to raise the stall ceilings up 1 block. The third tier of the mall shop size system would be for merchants of the Tycoon rank, and they would have the biggest shops, which are 10x10x6 in size. There would be six of these shops in two new mall areas, which would be /mall orange and /mall yellow.
The third and final step in improving the server would be to complete the class system by completing and releasing the third tier of each class: Architect for Craftsmen, Duke for Nobility, and Tycoon for Merchant. The third tier Craftsmen class, the Architects, would be able to place, for a hefty price, currently unplaceable blocks and items, most notably sticky pistons and lava, and place blocks granted to the Laborer and Artisan classes for free. Artisan class would be modified so that placing Laborer rank blocks would be 50% off their current placing price and possibly a dei reward for great constructions, which would make a comeback. The dei reward for great constructions for Architects would be double the Artisan's reward. The nobility class can be improved by implementing the third tier, Dukes. Dukes would get 3x the nobility salary of Lords, paid 6 times a day compared to four, and would get range logblock ability similar to what moderators have. Counts would have their nobility salary doubled and paid 5 times a day in the new system, and Lord's salary would remain unchanged. Merchants would get a third tier added to their class ranks, the Tycoon rank. The Tycoon rank can be able to run five auctions simultaneously, sell up to four horses at any given time, and get the biggest shops in the new three-tier shop size system. Financiers would mostly remain unchanged, while Vendors would get the additional benefit...
The first step in improving the server is to expose the server to more voting sites other than the current two: Minestatus and Mcserverstatus. Most of the other servers that I've seen that are popular are on multiple voting sites, with some servers being on as much as 10 voting sites! Some of these servers also have perks such as "crates" where you get rewards from "opening" them in a certain place, usage of WorldEdit in creative for a certain amount of time, and more for voting on all of their voting sites in one single day. These servers are popular and have more than 100 people on them on any single day. By putting ImDeity Kingdoms on more voting sites, and implementing a system for rewards for voting on ALL of the sites in one single day, it would be the first step in the revitalizing of the server.
The second step to the server's improvement would be to overhaul the mall shop system by implementing a three-tier approach to shop sizes and an automated script to kickstart shop auctions once a month and evict inactive shop owners (preferrably 30 days inactive shop owners). The automated script would, on a per day basis, check the time the shop owners were last online, and if it exceeds 30 days, they would lose their shop, and the contents of the shop would be Worldedited out. Existing shop owners who do not want to run a shop anymore can also type in a command to put their shop up for auction. These empty shops would then be auctioned on the shop auctions page on the portal, which would occur once a month, to newer and active players to give them a chance to participate in the economy and supplying the nobility and craftsmen with key materials such as stone, wood, flora, and tools to help them build their towns and creations on the main world. To improve accessibility to shops for Vendors, and to give merchants on the future highest tier (the Tycoon rank of the Merchant class) a considerably bigger shop than the current mall shops, a three-tier shop size system would be proposed. The first tier (renovations to /mall purple and /mall blue) would be for those merchants with the Vendor Rank and would be 5x5x3 in size, totalling 75 cubic meters of shop space. There would be 20 of these stalls in each of the two mall areas assigned for first tier shops. The 2nd tier would comprise of 12 5x5x6 shops - these shops will hold merchants of the Financier rank. /mall green and /mall red would be assigned the 2nd tier shops, and the only modification needed to the shops there would be to raise the stall ceilings up 1 block. The third tier of the mall shop size system would be for merchants of the Tycoon rank, and they would have the biggest shops, which are 10x10x6 in size. There would be six of these shops in two new mall areas, which would be /mall orange and /mall yellow.
The third and final step in improving the server would be to complete the class system by completing and releasing the third tier of each class: Architect for Craftsmen, Duke for Nobility, and Tycoon for Merchant. The third tier Craftsmen class, the Architects, would be able to place, for a hefty price, currently unplaceable blocks and items, most notably sticky pistons and lava, and place blocks granted to the Laborer and Artisan classes for free. Artisan class would be modified so that placing Laborer rank blocks would be 50% off their current placing price and possibly a dei reward for great constructions, which would make a comeback. The dei reward for great constructions for Architects would be double the Artisan's reward. The nobility class can be improved by implementing the third tier, Dukes. Dukes would get 3x the nobility salary of Lords, paid 6 times a day compared to four, and would get range logblock ability similar to what moderators have. Counts would have their nobility salary doubled and paid 5 times a day in the new system, and Lord's salary would remain unchanged. Merchants would get a third tier added to their class ranks, the Tycoon rank. The Tycoon rank can be able to run five auctions simultaneously, sell up to four horses at any given time, and get the biggest shops in the new three-tier shop size system. Financiers would mostly remain unchanged, while Vendors would get the additional benefit...